

Still, I kept playing and will continue to play. Once I hit 150cc, the f-bombs started flying at an alarming rate especially considering the wide demographic that this game can appeal to.

50cc presents nothing in the way of challenge and fails to prepare you for the cheap tricks that you suffer in 100cc, or the devastating twists of fate found in the 150cc and Mirror classes. The main problem I had with Mario Kart 7 stemmed from the difficulty levels, or rather, Nintendo's inability to properly scale the challenge across the game's four settings.

That being said, there's plenty of customization options and characters to unlock for those willing to invest the time… and endure the frustration. I'll try not to spoil anything, but the exclusion of Diddy Kong – and to a far lesser extent, Waluigi – will surely rank as some of the previous year in gaming's great disappointments. I also found the roster to be somewhat lacking. I had a lot of fun experimenting with these combinations, but due to the randomized cruelty one often experiences in a typical race (above 50cc, that is), it's not something that really needs to dwelled upon. Character choice also has an impact on your performance in different areas. Depending on your selection of chassis, wheels and glider, five stats ranging from speed to off-road ability can potentially be affected. The custom kart system employed in Mario Kart 7 is an interesting departure from the character-themed vehicles found in previous iterations.
